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The Complete Psionics Handbook is a supplemental rulebook for the 2nd edition of the Dungeons & Dragons fantasy role-playing game, published in by. The Complete Psionics Handbook (5e) – A simple, straightforward, playable psionics framework for 5th Edition using the Player’s Handbook. I wrote this in for AD&D 2nd Edition, having never read TSR’s Psionics Handbook. Be amused. This was reformatted for the web in.

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Failure means that the object falls. Handbpok target must be seen and concentrated on for a full turn to occupy the mind, but once it is occupied, the target may go any distance from the psionicist, even to other planes of existance, without losing contact. I feel like Psychic Crush should have some minor additional effect like imposing disadvantage on attacks for a turn, or limiting speed, or something like that.

Resources Brewer’s Supplies — resources you can use to create or style homebrew Discord – the official UnearthedArcana Discord. I feel like there are a lot of powers that cost 2 that should really cost 1.

Psionic Assault Psychic Wave 3. Something similar to a mass phantasmal force actually sounds much cooler. On a side note, I’ve also made a change to any disciplines with effects based on mystic level, like Intellect Fortress. The spirit form can not pass through magical barriers. Psionicists can hide themselves in the center of such a sphere, and the chances of getting in are equal to those of getting out.

See, this is an example of the redundancy. To prevent multiclass characters from losing out on high psi point abilities, multiclass psions gain the feature based on combined psionic class levels. Lvl Exp Lvl Exp Lvl Exp Lvl Exp 2 7 12 17 3 8 13 18 4 9 14 19 5 10 15 20 6 11 16 They have a natural repulsion to intelligent weapons and other intelligent items and, more often than not, the intelligent weapons and items have a repultion to themso it is rare that they can wield such objects.


While I think the new “Power Surge” ability is a great idea, it has caused a few of the effects that reference psi limit to stop making sense:.

These abilities show to some extent throughout the psionicist’ lives, but they are only obvious once the psionicists begin to recognize their powers. Any psionic effect with a psi point psioncis of 5 or lower on the target ends.


Some of the powers in 3. This page was last edited on 6 Octoberat I’ve honestly had a bit of difficulty getting this one right, and I’m a bit stumped at the best way to mix the concept “becoming a being of pure thought” with the mechanics “flying, phasing through things”.

The mind reader must be able to see the target. Dark Alliance Baldur’s Gate: At level eight, the regeneration rate is increased to one every two hours, and at level sixteen, it is one every hour. Personally though, I think I prefer your method more.

Predation You didn’t actually put any text in your comment regarding this discipline, so could you please explain what you’re trying to go for here?

Is the Psionics handbook from 3. Therefore, it is usually a good idea to use this power from atop a hill or other high place.

D&D Expanded Psionics Handbook | Dragon

I’m a bit guilty of getting excited about posting an update and not proofreading as well as I should. The problem here isn’t the ability, it’s that the attached table doesn’t make the slightest bit of sense.

And since the Lurk rogue archetype pulls from the Knife discipline list, it’s a nice buff to their options too. This power creates a mind-controlled force-field that barely covers the psionicist and posessions.

The strength of this power is up to the psionicist. During the third round, the target feels his mind affected. If a projectile that wieghs more than lb is hurled at the force field, the psionicist must roll a successful saving throw vs spell, or the field is broken and the psionicist suffers 1d10 hit points damage.

This discipline grants you unmatched control over energy, which you can use to devastating effect. This power enables the psionicist to enter another creature’s mind and probe for a specific thought.


The Psionics Handbook (2E)

Psionicists can live without hunger and thirst for a long time, but they become weak due to lack of food and water just like everyone else, and tend to pass out often when starving themselves. Maybe something like this could work: Sign up or log in Sign up using Google. Metacreativity Astral ConstructC. The Consumptive Power feature gained at level 10 has been changed. It may need to be adjusted further to only function on the mystic’s turn, to prevent healing on reactions.

Extended the Mystic’s talents known, disciplines known, psi points, and psi maximum out to 20th level. I actually haven’t had the chance to use psionics as a DM, but in the game I’ve played in, it’s kind of just “a thing” but it’s rare. After googling a bit, I see some stuff suggesting the phrases are pretty interchangeable. We’ll go with this. I understand that this was taken from the UA, but I’d say it’s just a bit too much. Many of these over-estimate their resistance and live very short lives.

If the psionicist’s hit points drop to zero or below because of this power, it can not be used for a week. And yes, this may be the nitpickiest nitpick of all time.

Also, how does this ability fit into the concept of the rest of the discipline being about stealth? They’re too similar not to fold together.

Though now that I understand it, I can’t help but feel it’s a little bit overcomplicated. Please let me know if it’s not a bit more clear now.